Does it only affect the body (everything in slot) or the car as a whole? I experimented with it one time but got some bizarre results between the showroom and track and so I left it for another day. I'm familiar with the GraphicalOffset= but don't understand exactly what it does. Where the car and wheels appear correct (as if they are sitting statically on the ground) but all are floating just above the ground in the showroom and then all appear to sit properly once on track.
3DSimED sells for 25 British Pounds, a 20-day trial version is available for download.įor more information, visit the 3DSimED website.It appears to be a scale thing but to me the body seems to have sunk into the ground. Supporting a wide range of file formats of simulations such as rFactor 2, Assetto Corsa, GTR Evolution, NASCAR Racing 2003 and Grand Prix Legends, 3DSimED is a visual editor for car and track makers. When saving objects the moveable or billboard attributes need to be set to true for the pivot point to be saved.Įnhanced: F1 MTS objects always use pivot points and handling of transparency has been improved.Įnhanced: Texture browser dialog has a new ‘Show Alpha=0 as magenta’ checkbox which allows the rgb of a transparent texture to be shown if unticked.Įnhanced: Texture browser dialog has a new ‘Recent Folder’ button.Įnhanced: The Tag Attributes for objects now include Day/Night and VisGroups.Įnhanced: The Tools->Missing Textures and Objects now lists missing shaders (these are the shaders missing this session for all drawings opened).Įnhanced: The handling of ‘wildcard’ materials for rFactor vehicles and GTR2/Race cars is improved.įixed: Decompressing a PSSG could fail because too much memory was reserved.įixed: F1-2015 DDS texures had an incorrect number of mipmaps set in the header which caused problems in some image editors. New: Import Plugin for F1-2015 to allow individual objects (*.render.erp) to be imported.Įnhanced: Shader selection dialog now includes a game filter.Įnhanced: FBX Export Plugin includes option to store vertex information by control point which can considerably reduce the size of the FBX.Įnhanced: Vertex and Pixel Shaders are compiled when required, this reduces start-up times particularly if there are many custom shaders.Įnhanced: The pivot points are always written when saving an rF1 or rF2 model. New: Shader for Assetto Corsa to show car liveries. New: Export Plugin Export as Objects saves objects to disk as individual models. Replace Missing and Loaded Textures searches a folder for textures to replace those already loaded and those which are missing. Replace Only Missing Textures searches a folder for those textures that are presently missing from a drawing. New: Texture Replace from Folder adds two new functions helping with quickly adding textures from a folder. gmt with the correct encryption (requires rfactordec.exe). Car and track shaders from Automobilista are included as are new functions to export.
The big news for this new version is full support for Reiza’s Automobilista title, including the unique car & track shaders for Reiza’s newest title. Dave Noonan has released a new version of his 3DSimED modding tool that allows visual editing of both cars and tracks from various simulations.